| Fumble |
OV |
DV |
Description |
| 1 |
|
|
Sprawl awkwardly. Strike last next round. |
| 2 |
2 |
2 |
Twist ankle and stumble. |
| 3 |
1 |
4 |
Lose balance. |
| 4 |
2 |
|
Trip over own feet. Opponent gets an immediate
free blow at +2. |
| 5 |
4 |
4 |
Jar arm. |
| 6 |
|
|
Stumble back 2 + D2 metres. Out of combat. |
| 7 |
4 |
4 |
Stumble into ally. Both at 4 OV next round. |
| 8 |
|
|
Belch & fart at an inopportune moment.
Lose next rounds attack. |
| 9 |
* |
|
Bite tongue. Lose (this &) next round's attacks. 2 OV
in the round after that. |
| 10 |
|
|
Weapon locked with opponent's. Both lose
next attack. Ignore if weaponless. |
| 11 |
4 |
4 |
Wind yourself by running into opponent. |
| 12 |
* |
2 |
Twist ankle. 2 DEX and 4 OV for rest of
combat. |
| 13 |
* |
|
Twist ankle badly. Half movement, 2 OV and 2 DEX for D6 hours. |
| 14 |
2 |
|
Shield strap breaks. Lose use of shield for
rest of combat. If you have no shield, roll again. |
| 15 |
|
|
Helmet knocked from head. Lose it. If you have no helmet, roll
again. |
| 16 |
* |
|
Helmet, hair or head-gear slips into eyes.
Blind for 3 rounds (8 to hit). DV to zero or 4 whichever
is worse. |
| 17 |
|
|
Hit so well, your weapon is wrenched from your hand. Lose weapon.
Do normal damage to opponent (free hit!). If you have no weapon,
roll again. |
| 18 |
|
|
Oops! Weapon dropped and kicked away. Lose
weapon. Roll again if no weapon. |
| 19 |
|
|
Stumble forward into opponent's extra immediate +2 blow. |
| 20 |
|
|
Special fumble. Roll on next table. |
| 2D6 roll |
Description |
| 2 |
Chop into yourself terribly. Do maximum damage ignoring
armour. Do a 4D6 Critical on yourself. |
| 3 |
Hit your own shield. Save vs. crushing
blow or it is destroyed. Re-roll here if no shield. |
| 4 |
You slip and fall banging head. Unconscious for D4 times 10
minutes. |
| 5 |
A massive blow misses altogether. Roll to
attack nearest ally at +4. If there is no one around, treat this
as an 11. |
| 6 |
Fall back and land heavily. Randomly select a breakable item
you are carrying. It must save vs. crushing blow or be destroyed.
Now treat as 7. |
| 7 |
Swing and miss and fall to the ground. No
attacks for 2 rounds. DV to zero or 4 whichever is worse. |
| 8 |
Slip and attack nearest ally at +2. If there's no one around,
treat this as a 9. |
| 9 |
Chop into yourself. Do normal damage. Ignore
armour. |
| 10 |
Hit floor with weapon hard. Save vs. crushing blow or
it shatters. Re-roll here if no weapon. |
| 11 |
Chop into yourself badly. Do double damage.
Ignore armour. |
| 12 |
Roll again on this table and on the Fumble table. |