|
Starting
proficiencies
| Class |
Weapon |
Nonweapon |
Weapon/level |
| Warrior |
4 |
4 |
1 |
| Wizard |
1 |
5 |
1/5 |
| Priest |
2 |
5 |
1/2 |
| Rogue & Psionicist |
1 |
5 |
1/3 |
Bonus
proficiencies for MND:
| MND |
1-8 |
9-11 |
12,13 |
14,15 |
16 |
17 |
18 |
19 |
| Bonuses proficiencies |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
The bonus proficiencies may be put into weapon
and/or non-weapon proficiencies.
Rules for the non-weapon
proficiency table:
- You get your own language (speak) non-weapon proficiency
free.
- Proficiencies may only be taken if you have got
the proficiency(s) in the "Required" column. You must
have this "required" proficiency at full strength.
- The "Requisites" column show which of
your requisites are used for the proficiency value. If there are two
or more requisites, then take the average (round halves up). The last
column penalty/bonus is then applied to the requisite value. This
final result is the number to be rolled on or under to make a successful
proficiency check.
- The "free at half" column means you get
the proficiencies listed at half their value (round halves up). This
is subject to the following rules:
(i)
Two
(or more) half-proficiencies do not make a full proficiency.
(ii)
Half-proficiencies cannot be used as "required"
proficiencies.
(iii)
Half-proficiencies can be increased to full when you go
up a level. (See below.)
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to top . . .
Going up
levels
When you go up a level you get a bonus slot for your
non-weapon proficiencies.
You may do one of the following:
- Save the non-weapon proficiency slot for next level.
- Get one brand new non-weapon proficiency
(2+ slot proficiencies will require you to have additional free slots).
- Increase one of your current non-weapon
proficiencies by 2.
- Increase three of your current non-weapon
proficiencies by 1.
- Increase two half-proficiencies to full.
(This then gives you the "free at half" non-weapon proficiencies.)
If you are the right level, you might also be able to
get an additional weapon proficiency.
Consult the last column of the first table on this page
to see if you are eligible (e.g. fighters get one additional weapon
proficiency every level; wizards every 5 levels). Like with the non-weapon
proficiencies, this weapon proficiency slot need not be used immediately.
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to top . . .
Weapon
Proficiencies
- Fighters start with three weapon proficiencies
and non-fighters start with one.
- The bonus proficiencies due to MND, however, may
be used here instead of on non-weapon proficiencies
- New proficiencies every n levels: Fighters
1; Priest & Thief 2; Wizard 3
- Non-proficient penalties: Fighter -2; Priest &
Thief -3; Wizard -5
- A weapon proficiency slot is required for a weapon
- A slot may be spent to get a style specialisation,
subject to class (see the table).
- In all cases, the weapon(s)/shield-type used with
the styles must be nominated.
- This is not only a flavour thing, but its important
when magical weapons are found.
- There is no longer the concept of weapon specialisation.
- All characters can fight with their hands. Spending
a slot on martial arts gives you additional bonuses - see later.
Weapon Categories:
| Category |
Damage |
Examples
|
| Tiny |
D4 |
Dagger, stiletto |
| Small |
D6, D4+1 |
Short sword, staff |
| Medium |
D8, D6+1 |
Longsword, mace, rapier, battle axe |
| Large |
D10 |
Double-handed sword,
polearm, great axe |
For flavour, you may use the D&D weapon damage charts
- the damage vs SM targets will determine the weapon size. Note that
2D4 weapons fall into the "Medium" category if used one-handed
and "Large" if two. Large Weapons may only be used
two handed.
Note: heavy crossbows do 3D4 damage and take 4 rounds to load. Light
crossbows take 2 rounds and do 2D4.
Style Specialisation:
| Style |
Classes |
Notes |
| No Style |
Any |
|
| Parry style |
Any |
Gets the parry bonus
to defence + 3: weapons and bucklers |
| |
(wizards may only |
+ 4: medium shields |
| |
parry with weapon) |
+ 5: large shields (STR 14+ required) |
| Strength style |
Fighters |
No parry (or shield) bonus - weapon assumed
to be used with both hands |
| |
Priests |
Gets the STR bonus to hit and damage |
| Dexterity style |
Fighters |
No parry (or shield)
bonus - two weapons used. Damage up toD8 |
| |
Thieves |
Gets the DEX bonus to
hit |
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Level Factor
| Class
\ Level --> |
1
2 3 4 5 6 7
8 |
| Pure Fighter |
3 5 7 9
11 13 15 17 |
| Other Fighter* |
2 4
6 8 10 12 14 16 |
| Priest |
1 3 4 6
7 9 10 12 |
| Thief |
1 2
3 4 6 7 9 10 |
| Wizard |
0 1 2 3
4 5 6 7 |
* = includes multi-classed fighters, Paladins &
Rangers
Normal non-levelled people have a level factor of zero.
Formula:
Pure Fighter:
level*2 + 1
Other Fighter: level*2
Priest: int. (level*1.5)
Thief: int. ((level-1 )*1.5) except when level<3 then
level
Wizard: level - 1
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to top . . .
Non-Weapon
Proficiencies
A
- B - C -
D - E - F
- G - H -
I - J - K - L
- M - N -
O - P - Q
- R - S -
T - U - V
- W - X - Y - Z
| Nonweapon
Proficiency |
Required |
Free
at half |
Requisites |
|
| Abseiling |
mountaineering |
|
MND DEX |
-1 |
| Acting |
|
singing; dancing |
MND COM |
0 |
| Alchemy |
spellcraft |
|
MND CON |
-2 |
| Alertness |
observation |
|
PER |
0 |
| Animal anatomy |
animal health |
|
MND PER DEX |
-4 |
| Animal handling |
animal maintenance |
riding; animal training;
ostler |
MND |
-1 |
| Animal health |
animal maintenance |
animal anatomy |
MND PER |
-2 |
| Animal lore |
animal maintenance |
|
MND |
0 |
| Animal maintenance |
|
animal handling; animal health; animal
lore; animal noise |
MND |
0 |
| Animal noise |
animal maintenance |
|
MND PER |
-1 |
| Animal training |
animal handling |
|
MND |
-1 |
| Appraising |
|
|
MND PER |
-2 |
| Armourer (2 slots) |
blacksmithing |
|
MND STR DEX |
-2 |
| Artistic skills |
|
craft; drawing; painting |
MND DEX |
0 |
| Astrology (2 slots) |
spellcraft |
|
MND COM |
0 |
| Astronomy |
spellcraft |
|
MND PER |
0 |
| Baking |
cooking |
|
MND |
+2 |
| Banking |
write |
prostitution |
MND PER |
0 |
| Bean counting |
|
|
MND PER |
+6 |
| Bee keeping |
|
|
MND CON |
0 |
| Begging |
survival, urban |
|
MND PER |
0 |
| Blacksmithing |
|
armourer; weaponsmithing |
MND STR |
0 |
| Blindfighting (1 slot) |
Is a weapon prof. |
|
|
|
| Boating |
survival, water |
seamanship; rope use |
MND DEX STR |
+1 |
| Boozing |
|
|
CON STR |
+2 |
| Bowyering |
|
|
MND DEX STR |
-1 |
| Brewing |
|
|
MND STR |
0 |
| Carpentry |
|
hammer recognition; furniture
making |
MND DEX |
0 |
| Cartography |
write |
|
MND |
0 |
| Carving |
|
sculpting |
MND DEX |
0 |
| Charioting |
ride wagon |
|
MND DEX STR |
-3 |
| Chemistry |
spellcraft |
|
MND DEX |
0 |
| Cobbling |
|
|
MND DEX |
0 |
| Cooking |
|
baking; roasting |
MND DEX |
0 |
| Coopering |
carpentry |
|
MND DEX |
-2 |
| Craft |
artistic |
|
MND DEX |
0 |
| Cultural <specific> |
|
etiquette; history; heraldry |
MND |
0 |
| Currents extrapolation |
survival, water |
|
MND PER |
0 |
| Dancing |
|
singing; acting |
MND DEX COM |
+1 |
| Detect sliding |
survival, underground |
|
MND PER |
-1 |
| Detect sloping |
survival, underground |
|
MND PER |
-1 |
| Direction sense, overland |
|
navigation, overland |
MND PER |
+1 |
| Direction sense, underground |
|
navigation, underground |
MND PER |
-1 |
| Direction sense, underwater |
|
navigation, underwater |
MND PER |
-2 |
| Direction sense, urban |
|
trailing |
MND PER |
0 |
| Disguise |
|
|
MND PER |
-1 |
| Drawing |
artistic |
|
MND DEX |
0 |
| Embalming |
|
|
MND CON |
0 |
| Endurance (2 slots) |
|
|
CON STR |
0 |
| Etiquette |
culture |
|
MND COM |
0 |
| Farming <specific> |
|
Agriculture |
MND STR |
0 |
| Firebuilding |
survival |
Firebuilding in wet |
MND DEX |
-1 |
| Firebuilding in wet weather |
firebuilding |
|
MND DEX |
-4 |
| Firebuilding without flint |
firebuilding |
|
MND DEX STR |
-3 |
| Fishing |
|
|
MND DEX PER |
-1 |
| Fletcher |
|
|
MND DEX |
0 |
| Food presentation |
|
cooking |
MND COM |
+4 |
| Forgery |
|
|
MND PER DEX |
-1 |
| Furniture making |
carpentry |
|
MND DEX |
+2 |
| Gaming |
|
|
MND PER DEX |
0 |
| Gem cutting (2 slots) |
appraising |
jeweller |
MND PER DEX |
-3 |
| Harness & Tack |
leatherworking |
|
MND DEX |
+1 |
| Healing (2 slots) |
|
|
MND DEX |
-3 |
| Heraldry |
culture |
|
MND |
0 |
| Herbalism (2 slots) |
plant identification |
|
MND DEX |
-2 |
| History, ancient |
culture |
|
MND PER |
-1 |
| History, modern |
culture |
|
MND PER |
0 |
| Hunting <specific terrain> |
|
set snares; rope use; hunting,
generic |
MND PER STR |
-1 |
| Jeweller |
gem cutting |
|
MND DEX PER |
-5 |
| Juggling |
|
|
MND DEX |
-1 |
| Jumping |
|
|
STR DEX |
0 |
| Language, speak
<specific> |
|
|
MND |
0 |
| Leatherworking |
|
harness |
MND DEX |
0 |
| Locksmithing |
|
pick lock |
MND DEX |
-2 |
| Looting |
|
|
MND PER |
0 |
| Mimicry (2 slots) |
|
sign; unnatural axe |
MND DEX |
0 |
| Mining (2 slots) |
|
rope use |
MND STR CON |
-3 |
| Mountaineering |
survival, mountains |
rope use; abseiling |
MND STR |
-1 |
| Music |
|
singing |
MND |
0 |
| Musical instrument <specific> |
|
music; read music |
MND DEX |
-1 |
| Navigation <specific terrain> |
|
|
MND PER |
-2 |
| Observation, overland |
|
alertness |
PER |
0 |
| Observation, underground |
|
alertness |
PER |
-2 |
| Observation, urban |
|
alertness |
MND PER |
-1 |
| Ostler |
|
|
MND |
+2 |
| Painting |
artistic |
|
MND DEX |
0 |
| Physics |
spellcraft |
|
MND STR |
0 |
| Picking locks (2 slots) |
locksmithing |
|
MND DEX PER |
-4 |
| Plant identification <specific
terrain> |
survival |
|
MND PER |
+1 |
| Poison production (2 slots) |
poison use AND herbalism |
|
MND |
-2 |
| Poison use (2 slots) |
|
|
MND CON |
-1 |
| Pole climber |
|
|
DEX STR |
+1 |
| Pottery |
|
|
MND DEX |
0 |
| Priestcraft (priests only) |
write |
etiquette; rites & ceremony; undertaking; embalming |
MND |
0 |
| Prostitution |
|
unnatural axe; seduction |
MND COM |
0 |
| Publican |
brewing |
boozin' |
MND COM |
0 |
| Read <specific
language> |
language |
write |
MND |
0 |
| Read music |
music OR musical instrument |
|
MND PER |
0 |
| Reading lips (2 slots) |
|
sign |
MND PER |
-2 |
| Ride wagon |
|
charioting |
MND DEX |
0 |
| Riding <specific animal> |
|
|
MND DEX |
+2 |
| Riding, airborne <specific flying animal>
(2 slots) |
|
|
MND DEX STR |
-2 |
| Rites & ceremony |
priestcraft |
|
MND MND COM |
0 |
| Roasting |
|
|
MND |
+1 |
| Rope use |
|
set snares |
MND DEX |
0 |
| Running |
|
endurance, sprinting |
DEX CON STR |
-6 |
| Scavenging |
|
|
MND PER |
0 |
| Sculpting |
carving |
|
MND DEX |
0 |
| Seamanship |
|
boating rope use |
MND DEX STR |
+1 |
| Seduction |
|
prostitution; unnatural axe; semenship |
MND COM COM |
-1 |
| Set snares |
rope use |
|
MND DEX |
-1 |
| Shelter |
|
|
MND PER |
0 |
| Sign language |
|
|
MND COM |
-1 |
| Singing |
|
music; dancing; acting |
MND COM |
+1 |
| Spellcraft |
write |
alchemy; chemistry; physics; astronomy;
astrology |
MND |
-3 |
| Sporting <specific sport> |
|
endurance |
MND DEX STR |
-1 |
| Sprinting |
|
running |
special |
0 |
| Stonemasonry |
|
|
MND STR |
0 |
| Survival <specific terrain>
(2 slots)
Terrain types : Desert,
Forest,
Plains,
Swamp |
|
shelter; scavenging; observation,
overland; firebuilding; plant identification; weather sense; hunting;
fishing; direction sense, overland |
MND CON
MND DEX
MND
MND PER |
0 |
| Survival, Mountains (2 slots) |
|
<survival skills>; mountaineering |
MND STR |
-1 |
| Survival, Underground (2 slots) |
|
scavenging; plant ID, underground;
hunting, underground; direction sense, underground |
MND PER |
-2 |
| Survival, Underwater (2 slots) |
|
<survival skills>; direction sense, underwater |
MND CON |
-2 |
| Survival, Urban (2 slots) |
|
begging; direction sense, urban;
observation, urban |
MND COM |
-1 |
| Survival, Water (2 slots) |
|
<survival skills>; swimming |
MND DEX |
0 |
| Swimming |
|
|
STR DEX CON |
0 |
| Tailor |
|
ulstering; upholstering |
MND DEX |
-1 |
| Teacher <specific skill>
(2 slots) |
<skill to teach> |
|
MND PER |
-1 |
| Tightrope walking |
tumbling |
|
DEX PER |
0 |
| Tinker |
|
|
MND |
0 |
| Torturing |
|
|
MND PER |
-2 |
| Tracking, overland (2 slots) |
|
direction sense, overland |
MND PER |
-6* |
| Tracking, underground (2) |
|
direction sense, underground |
MND PER |
-6* |
| Tracking, urban (2 slots) |
|
trailing; direction sense, urban |
MND PER |
-7* |
| Trailing |
|
tracking, urban |
MND PER |
0 |
| Translate <specific> |
write |
|
MND |
-3 |
| Tree feller |
|
|
STR CON |
0 |
| Tumbling |
|
jumping |
DEX PER |
0 |
| Ulstering |
tailor |
|
MND DEX |
0 |
| Undertaking |
write |
embalming |
MND STR |
0 |
| Unnatural acts |
seduction |
rope use |
MND DEX COM |
-2 |
| Upholstering |
tailor |
|
MND DEX |
0 |
| Ventriloquism |
|
mimicry |
MND PER |
-3 |
| Wainwrighting |
carpentry |
|
MND STR |
0 |
| Weaponsmithing (3 slots) |
blacksmithing |
|
MND DEX |
-3 |
| Weather sense |
|
|
MND PER |
-2 |
| Weaving |
|
|
MND DEX |
-1 |
| Write <specific> |
read |
translate |
MND |
0 |
| |
|
|
|
|
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. . . |