What do you mean I rolled a 20?

Saving Throws

Base save is: 3+level

Throw UNDER OR EQUAL TO the required value.

  • 1 always succeeds.
  • 20 always fails.
  • LUK attribute modifies all saves.
  • CON “+hp” bonus modifies poison saves.
  • MND “MM save” modifies Mind Magic saves.

Class & racial bonuses

Class

Death

Poison

Paralyzation and Petrification

Breath Weapon

Magic
 (inc. Polymorth and wands)

Mind Magic & Illusions

Fighter

           

Thief

+1

         

Priest

+3

+3

       

Wizard

           

Paladin

+2

+2

+2

+2

+2

+2

Elf

           

Half-elf

           

Dwarf

 

+2

   

+1

+1

Gnome

 

+2

   

+2

+2

Halfling

 

+2

   

+2

+2

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