The Gods

Aqua-Marina
Cabernet Sauvignon
Canker
Caribou Gorn
Forceps
Funken Wagnall
Gelding
Grandpa Walton
Hob
Imag

Kliban
Leprous By-Blow
Malechai
Methuselah
Mister Quail

Nuke
Olive
Panadine
Real
Smack-Water Jack

Soixant-Neuf
Spiney Norman
Super Fosfait
Thorryn Silverbeard
Vingt-Et-Un

 


AQUA-MARINA
GODDESS OF WATER
 

glub blub glub

Domains:

Water, Rivers, Lakes, Oceans

Alignment:

LN

Races:

Human, Elf, Half-elf, Halfling

Sex of Priests:

Female

Alignment of Flock:

Any

Colours:

Blue hues, sea-greens

Costume: 

Thin, flowing, translucent robes. Cuffs terminate with finlike extension.

Symbols:

Trident

Min. Scores:

PER 9

Duties: 

Guidance, marriage.

Weapons:

Belaying pin, Bill, Harpoon, Javelin, Net, Scourge, Spear, Cutlass, Trident

Armour:

None, but all shields (Medium)

Other limitations:

Must have water on person at all times.

Proficiencies:

Bonus:

Swimming

Recommended:

Fishing, Rope-use, Seamanship, Weather sense navigation, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, animal, divination, elemental, weather, law

Minor:

charm, combat, plant, protection, travellers, wards, healing

"Useful" 1st level spells: 4
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Water Breathing (on self) 1/day. Cannot be dispelled.
  • Turn marine un-dead
  • +2 on all saves vs. water-based magic and effects of marine monsters
  • At 8th level :  Water breathing duration becomes infinite and can cast it on others
  • Determine exact depth underwater
  • Elf/half-elf priestess has doubled infravision range underwater
  • At 3rd level   + 1 aquatic language per future level.
  • At 8th level shapechange to marine animal
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CABERNET SAUVIGNON
GODDESS OF LOVE

You are soo purty! I love youu!

Domains:

Love

Alignment:

CG

Races:

All races

Sex of Priests:

Both

Alignment of Flock:

Any N or G

Colours:

Reds, crimsons.

Costume:

Lots of lace, taffeta, crinoline, and silks.

Symbols:

Heart

Min. Scores:

PER 10, APP +1

Duties:

Guidance, marriage, vigilance to keep marriages of love intact, avoid lust

Weapons:

Small bow, Club, Lasso, Man-catcher, Net.

Armour:

None and no shield (Poor)

Other limitations:

D4 Hit Dice. Must be married by fourth level.

Proficiencies:

Bonus:

Herbalism

Recommended:

Dancing, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, animal, charm, healing (no Raise Dead or Resurrection spells), necromantic, protection, summoning, chaos, wards, thought

Minor:

creation, divination, guardian, plant, sun, weather, numbers, travellers

"Useful" 1st level spells: 6
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Charm/Fascination
  • Incite Berserker Rage
  • Inspire Fear
  • Soothing word
  • Turn Undead

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CARIBOU GORN
GOD OF NATURE

Wot a dirty filthy hippy I am.

Domains:

Nature, Druids

Alignment:

NN

Races:

Human, Elf, Half-elf, Halfling

Sex of Priests:

Both

Alignment of Flock:

Any N

Colours:

 

Costume: 

 

Symbols:

Mistletoe

Min. Scores:

PER 12, APP +1

Duties: 

Vigilance against anything that threatens nature.

Weapons:

Club, Sickle, Dart, Spear, Dagger, Scimitar, Sling, and Staff.

Armour:

Leather armour and wooden shield (medium).

Other limitations:

Temples must be in forests.

Proficiencies:

Bonus:

Agriculture

Recommended:

Animal Handling, Fire building, Fishing, Weather Sense, Healing, Herbalism, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, animal, elemental, healing (no Raise Dead or Resurrection), plant, weather, wards

Minor:

divination, travellers, thought

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • +2 save on fire & electrical attacks
  • Secret druid language
  • At 2nd level   Bonus 2nd level spell
  • At 3rd level   Bonus 3rd level spell
  • At 3rd level   ID plants, animals & pure water
  • At 3rd level   Pass without trace through nasty overgrown area
  • At 3rd level   1 woodland language per additional level
  • At 7th level   Immune to woodland charm
  • At 7th level   Special shapechange ability (PH pg 37)
  • At 12th level  : All sorts of goodies (PH pg 37 & 38)

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FORCEPS
GODDESS OF BIRTH

geek

Domains:

Birth, Fertility

Alignment:

NG

Races:

All races

Sex of Priests:

Female only

Alignment of Flock:

Any

Colours:

 

Costume: 

 

Symbols:

Cradle

Min. Scores:

PER 10

Duties: 

Guidance, marriage, education - teaching medicine & midwifery, fidelity, vigilance against monsters who prey on children

Weapons:

Lasso, Net

Armour:

No armour and no shield (Poor)

Other limitations:

Must remain chaste until marriage & thereafter faithful.

Proficiencies:

Bonus:

Healing

Recommended:

Herbalism, Read/Write, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, astral, charm, creation, elemental, healing (no Resurrection spell), protection, summoning, sun, thought, travellers, wards

Minor:

animal, combat, divination, guardian, law, necromantic, numbers, time

"Useful" 1st level spells:           5
1st level spells:                         34
2nd and 3rd:                               90
4th and above:                          100

Powers:

  • Turn Undead
  • Soothing Word
  • Can’t get pregnant by Orc-kin

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FUNKEN WAGNALL, COLLIERS
GOD OF KNOWLEDGE

geek

Domains:

Knowledge, Arts, Culture, and Freedom of Expression

Alignment:

CG

Races:

Human, half-Elf, Elf, Gnome

Sex of Priests:

Both

Alignment of Flock:

Any N or G

Colours:

Blacks, Greys, Dark greys and Whites

Costume: 

Academic robes and regalia, mortarboard hat

Symbols:

Book

Min. Scores:

PER 13, MND 12

Duties: 

Guidance, marriage, encouragement of people with artistic abilities, participation in galleries, punishment of art-destroyers, vigilance against censorship

Weapons:

All bows

Armour:

No armour and no shield (Poor)

Other limitations:

D6 hit dice

Proficiencies:

Bonus:

Artistic ability

Recommended:

Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, astral, chaos, creation, divination, elemental, plant, protection, sun, thought, time

Minor:

healing, necromantic, numbers, travellers

"Useful" 1st level spells:           5
1st level spells:                         29
2nd and 3rd:                               74
4th and above:                          90

Powers:

  • ID & immunity to all 1st level illusion spells (that do have a save)
  • +2 save to 2nd level & up illusion spells (with save), and
  • even when fail, can recognise : Change self, Spook, Leomunds Trap, Fear, Hallucinatory Terrain, Vacancy (but not which)
  • Turn Undead
  • Write spell 1/day
  • Read Magic 3/day - This Read Magic will also ID wizard spells/scrolls
  • At 3rd level   + 1 aquatic language per future level.

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GELDING
GOD OF WEATHER

Domains:

Weather, Storms, Thunder, Lightning, Hurricanes, Blizzards, etc.

Alignment:

NN

Races:

Human, Half-elf, Elf, Halfling

Sex of Priests:

Both

Alignment of Flock:

Any

Colours:

 

Costume: 

 

Symbols:

Cloud

Min. Scores:

PER 10, STR 12

Duties: 

Guidance, marriage

Weapons:

Battle-axe, Dagger, Dart, Handaxe, Javelin, Knife, Spear, Warhammer

Armour:

All and all shields (Good)

Other limitations:

None

Proficiencies:

Bonus:

Weather-sense

Recommended:

Weapon proficiency: Warhammer or Hand axe Reading/Writing, Religion

Crossovers: 

Priest, General, Warrior

Spheres:

Major:

all, elemental, weather

Minor:

Divination, plant, wards

"Useful" 1st level spells: 2
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Predict Weather 1/day
  • Call Lightning 1/day per 2 levels
  • At 3rd level: Inspire Fear (outside only)

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GRANDPA WALTON
GOD OF ANCESTORS

Luxury! When I was a lad . . .

Domains:

Ancestors, Legends

Alignment:

NG

Races:

Human, Gnome, Dwarf, Elf

Sex of Priests:

Both

Alignment of Flock:

Any N or G

Colours:

 

Costume: 

 

Symbols:

Tree

Min. Scores:

PER 12

Duties: 

Guidance, marriage, education, veneration of ancestors, investigations of legends and prophecies.

Weapons:

Club, Dagger, Dart, Knife, Quarter-staff

Armour:

No armour and no shield (Poor)

Other limitations:

None

Proficiencies:

Bonus:

Local History

Recommended:

Heraldry, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, astral, creation, divination, guardian, necromantic, protection, time, travellers, wards

Minor:

charm, healing, numbers, sun, thought

"Useful" 1st level spells:           5
1st level spells:                         28
2nd and 3rd:                               65
4th and above:                          68

Powers:

  • Detection of Graves and Undead (non analytical) : 6Oft through soil; 3Oft through thin stone;
  • 1Oft through thick stone
  • Immunity to the Charm of undead
  • Turn Undead at + 1 level
  • Speak with Dead 1/day per 2 levels
  • At 8th level : Prophecy (cannot actively try)

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HOB
GOD OF FIRE

Anyone want a light?

Domains:

Fire

Alignment:

CN

Races:

Human, Dwarf

Sex of Priests:

Male

Alignment of Flock:

Any N or E

Colours:

Red, Orange, Yellow

Costume: 

 

Symbols:

Torch

Min. Scores:

PER 10, STR 10

Duties: 

Guidance, marriage, pyromania

Weapons:

Bill, Dagger, Knife, Stiletto, All-swords

Armour:

Only metal and metal shield (Good)

Other limitations:

Must carry fire at all times, Hates water

Proficiencies:

Bonus:

Fire Building

Recommended:

Spellcraft, Reading/Writing, Religion

Crossovers: 

Priest, General, Wizard

Spheres:

Major:

all, elemental (fire only), sun

Minor:

combat, chaos, divination, healing, necromantic, protection (only endure cold/heat, resist fire/cold, prot. fire/lightning, war

"Useful" 1st level spells:           4
1st level spells:                         20
2nd and 3rd:                               43
4th and above:                          15

Powers:

  • Immune to non-magical fire
  • +2 vs. all fire related spells
  • +2 to all Priest spells of Elemental sphere (not additive with other bonus)
  • Affect Normal Fire 3/day
  • Urine is oil.

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KLIBAN, LARSEN
GOD OF FATE

Well, you're fucked!

Domains:

Fate, Destiny, Prophecy, Wheelies

Alignment:

NN

Races:

Human, Half-elf

Sex of Priests:

Both

Alignment of Flock:

Any

Colours:

 

Costume: 

 

Symbols:

Chains

Min. Scores:

PER 13

Duties: 

Guidance (doctrine of acceptance of the will of gods), missions against those who defy gods.

Weapons:

Dagger, Knife, Lasso, Man-catcher, Net

Armour:

All armour and shields (Medium)

Other limitations:

Take the sides of Gods vs. Mortals regardless of motive (and alignment) of god(s).

Proficiencies:

Bonus:

Astrology

Recommended:

Ancient History, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, divination, guardian, protection, summoning, numbers

Minor:

combat, necromantic, sun, weather, thought, wards

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Commune 1/month
  • Soothing Word
  • Prophecy
  • +1 language/level

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METHUSELAH
GOD OF TIME

Domains:

Time, clocks, longevity

Alignment:

LN

Races:

Human, Elf, Half-elf, Dwarf

Sex of Priests:

Both

Alignment of Flock:

Any

Colours:

Grey and Black

Costume: 

Clocks, timepieces and hourglasses must adorn the generally bulky robes

Symbols:

Hourglass

Min. Scores:

PER 12

Duties: 

Guidance, marriage, preaching patience

Weapons:

Scythe, Sickle.

Armour:

All non-magical and no shield (Medium)

Other limitations:

Take the sides of Gods vs. Mortals regardless of motive (and alignment) of god(s).

Proficiencies:

Bonus:

Ancient History

Recommended:

Local History, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, animal, divination, healing (no Raise Dead or Resurrection spells), necromantic, time, law

Minor:

plant, protection, sun, weather, numbers

"Useful" 1st level spells: 6
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Exact ID of current time/day/date
  • Special 3rd level Longevity Spell :

    Sphere: Time             
    Range:
           0
    Components: V, S, M      
    Duration:
    Permanent
    Casting Time: four hours 
    Area of Effect:
    Individual or Item
    Save: None

    This spell can be cast a number of times per year equal to the priest's level, but only once per year on a particular item/individual. The spell drops the age of the target by 7+D6 years (but never to below 0). The material component is a 200 gp crystal hour-glass filled with 50gp worth gold dust and a ground up piece of the target. For living targets, the piece used must be alive - so fresh blood is normally used.

  • Each time the spell is cast on a living target, a System Shock roll (add the priests level to the % chance) must be made - failure indicates the recipient dies.

  • At 3rd level: Lay on Hands
  • At 5th level: Turn undead
  • Can work out accurately the age of any item handled (and therefore subject to its effects) 1/day

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MISTER QUAIL, CLICHED CAMERA, (MISTER) MURPHY
GOD OF MISCHIEF

bibber bibber bibber

Domains:

Mischief, Trickery, Lies, Deceit

Alignment:

CN

Races:

Human, Halfling, and Gnome

Sex of Priests:

Both

Alignment of Flock:

Any

Colours:

 

Costume: 

 

Symbols:

Fox

Min. Scores:

PER 12, MND 10

Duties: 

Guidance, marriage, participating in clever tactics, vigilance against forces that make people too responsible too young

Weapons:

Blowgun, All bows, Cross bow, Dagger, Javelin, Knife, Lasso, Net, Quarter-;staff, Spear, Stiletto, Long Short Bastard swords, Rapier, Sabre.

Armour:

All non-magical, non-metal and no shield (Medium)

Other limitations:

Must wear an ostridge plume in hat.

Proficiencies:

Bonus:

Disguise

Recommended:

Dancing, Etiquette, Modern languages, Reading/Writing, Religion, Forgery, Read lips, Set snares, Ventriloquism

Crossovers: 

Priest, General, Rogue

Spheres:

Major:

all, charm, divination, protection, summoning, chaos

Minor:

animal, guardian, plant, sun, travelers, time

"Useful" 1st level spells: 4
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Charm/fascination
  • Detect secret doors
  • Lay On Hands (self only) 1hp + 1hp/level, 1/day
  • Trip 1/day
  • Taunt 1/hour
  • At 8th level : Shape change

Other notes:

Mr. Quails Inscrutable Questions:

  • Why is a mouse when it spins?
  • What's the difference between a duck?
  • How long is a piece of string?
  • How many days make forever?
  • How many beans make five?
  • Where was Moses when the lights went out?
  • At what cost do gannets bring?
  • If swabs live in Swabsville, and troks live in Troksville, who lives in Winchmore, and why?

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OLIVE
GODDESS OF PEACE

Another dirty filthy hippy.

Domains:

Peace

Alignment:

LG

Races:

Human only

Sex of Priests:

Both

Alignment of Flock:

Any but C or N

Colours:

Dark greens, white, beige

Costume: 

 

Symbols:

Dove with olive branch

Min. Scores:

PER 10, APP +1

Duties: 

Guidance, marriage, accompany parties of war or groups of blood-;thirsty adventurers to try to bring about peaceful solutions, vigilance against stirrers.

Weapons:

Lasso, Net.

Armour:

All non-magical armour and shields (Medium)

Other limitations:

Must always wear clothes that show them for priests of peace. No Temple Fighters.

Proficiencies:

Bonus:

Etiquette

Recommended:

Modern Languages, Singing, Local History, Musical Instrument, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, charm, creation, divination, protection, law

Minor:

animal, guardian, healing, necromantic, thought, wards

"Useful" 1st level spells: 4
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Charm/fascination
  • Turn undead at +2 levels
  • +1 language/level
  • Soothing word
  • Lay on Hands

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PANADINE
GODDESS OF SUCCOUR

Come here and let me run your, umm, hurts.

Domains:

Healing, Medicine, Relief, Life

Alignment:

LG

Races:

Human only

Sex of Priests:

Both

Alignment of Flock:

Any N or G

Colours:

Whites

Costume: 

1920s nurse uniform; "Flying-nun" type hats; lots of starch and stiff collars; sensible shoes.

Symbols:

Disk with Snake staff.

Min. Scores:

PER 12, MND 10

Duties: 

Guidance, marriage, curing the sick and injured, education, arts of sanitation, medicine and healing, missions to sickness infested lands, vigilance against the God of Disease.

Weapons:

Lasso, Man-;catcher, Net, Quarter-;staff.

Armour:

Nonmetal and no shield (Poor)

Other limitations:

Must wear holy symbol at ALL times. May never take sentient life. No Temple Fighters.

Proficiencies:

Bonus:

Healing

Recommended:

Herbalism, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, creation, divination, healing, necromantic, protection, summoning, law, wards, thought

Minor:

animal, charm, guardian, plant, sun, weather, time, travelers

"Useful" 1st level spells: 6
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • +2 to save vs. all poisons
  • Immunity to all diseases
  • Laying on of Hands 1/day/level
  • Soothing word
  • Turn Undead
  • Analysis and ID of disease
  • Cure disease 1/week/level
  • At 8th level : 1 Raise Dead per week per 4 levels thereafter
  • The only religion that can perform the powerful Resurrection spell.

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REAL
PRIMAL GREATER GOD OF LIGHT


(REAL is asexual)

Domains:

Light, Day, Warmth

Alignment:

LG (Actually, the alignment of REAL Itself is believed to be NN, but the spell bringing Avatars are all LG.)

Races:

All races.

Sex of Priests:

Both

Alignment of Flock:

Any non E

Colours:

White, silver, bright yellow, fluorescent colours

Costume: 

Long flowing robes. Butt-;boys expose their buttocks.

Symbols:

Searchlight beam.

Min. Scores:

PER 11

Duties: 

Guidance, Marriage, Keeping their eyes open

Weapons:

Sling, Mace, Hand axe, Spear.

Armour:

All non-;magical and non-;magical shields (Medium -; check this)

Other limitations:

No one can face up to the blinding strangeness of REAL.

Proficiencies:

Bonus:

Ancient History

Recommended:

Fire-;making, Astrology, Ancient Languages, Spellcraft, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, charm, divination, healing (no Raise Dead or Resurrection spells), law, sun

Minor:

creation, elemental, necromantic, plant, protection, time, travelers

Any spell that involves Deity contact (like Augury, Deity Intervention, etc.) will turn the caster instantly insane. All spells normally granted by the Deity itself (level 5+), are instead given by avatars, (but these messengers cannot handle the Deity contact spells.)

"Useful" 1st level spells:           6
1st level spells:                         26
2nd and 3rd:                               69
4th and above:                          41

Powers:

  • Infravision
  • Detect secret doors
  • Turn undead
  • Lay on hands 1/day/2 levels
  • +2 save vs. all darkness related spells
  • Permanent Sunray cast on the helmet

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SMACK-WATER JACK
GOD OF JUSTICE

Just you fucking wait!

Domains:

Justice, Revenge

Alignment:

LN

Races:

All races

Sex of Priests:

Both

Alignment of Flock:

Any non Chaotic

Colours:

 

Costume: 

 

Symbols:

Scales

Min. Scores:

PER 12, STR 12, MND 9

Duties: 

Guidance, marriage, missions to achieve justice when justice has been thwarted, must keep ears open for Transgressors of the Unwritten Law.

Weapons:

Dagger, Knife, Lasso, Scythe, Sickle, Spear, Stiletto, Bastard sword, Khopesh, Long sword, Short sword, Rapier, Sabre.

Armour:

All and all shield (Good)

Other limitations:

May not refuse to investigate any story of injustice. Then must take appropriate action if necessary.

Proficiencies:

Bonus:

Tracking

Recommended:

Reading/Writing, Religion

Crossovers: 

Priest, General, Warrior

Spheres:

Major:

all, combat, divination, necromantic

Minor:

elemental, guardian, law

"Useful" 1st level spells: 2
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Detect Lie 3/day
  • At 3rd level : Inspire Fear
  • Turn Undead
  • Know Alignment 1/day
  • Lay On Hands

Other notes:

Justice is Revenge, Revenge is Justice

Anyone who crosses you, no matter how trivial, will be recorded in a little black book for future reference and REVENGE!


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SOIXANTE-NEUF (Pronounced "SWOH-sont-nurf")
GODDESS OF LUST

Schawing!

Domains:

Lust, Sex, Unusual sexual practices

Alignment:

CN

Races:

Human only

Sex of Priests:

Female only

Alignment of Flock:

Any

Colours:

Black, white, bright colours. No subtle shades or pastels.

Costume: 

Very tight revealing clothes. Accentuating either implicitly or explicitly the sensuality of the body. Often fetish items: stilettos, suspenders & stockings, (leather) corselets & Basques, etc. Excessive makeup. Strong musk-;type perfumes.

Symbols:

Phallus

Min. Scores:

PER 12, APP +1

Duties: 

Guidance, Contraception

Weapons:

Javelin, Pole-;arm, and Spear

Armour:

Hide & Leather armour and all nonmetal shields (Medium)

Other limitations:

No virgins allowed (part of inauguration ceremony). Healing spells applied with the tongue

Proficiencies:

Bonus:

Seduction

Required:

Dancing

Recommended:

Agriculture, Animal Handling, Brewing, Herbalism, Musical Instrument, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, chaos, healing (but no Raise Dead or Resurrection), necromantic, plant, summoning, travelers

Minor:

animals, charm, creation, divination, protection, wards, weather

"Useful" 1st level spells:           5
1st level spells:                         28
2nd and 3rd:                               66
4th and above:                          54

Powers:

  • Charm/Fascination (not in combat) 1/day
  • Friends spell 3/day
  • Incite Berserker Lust
  • At 3rd level: Create love potion
  • At 5th level: Deaths Door
  • Kiss of Life

Other notes:

Temple Fighter abilities:

  •             At 4th level: all spells
  •             Immune to STD, Incite Berserker Lust

Hymn:  All hail the lust of soixante-neuf!
            Let angels’ prostate glands
            Let angels’ prostate glands
            Bring forth the royal semen
            And spray ay ay ay…
[Tenor]  spray ay ay ay
[Bass]   Spray her, spray her
            And spray ay ay her face with cum.


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SUPER FOSFAIT
GOD OF GROWTH

Get orf moi laaaand!

Domains:

Growth, Agriculture

Alignment:

NN

Races:

Human, Elf, Half-elf, and Halfling

Sex of Priests:

Both

Alignment of Flock:

Any but CE

Colours:

Greens and browns.

Costume: 

Baggy loose-;fitting clothes. Must have a stalk of wheat stuck somewhere strategic which is visible at all times.

Symbols:

Sheaf of Wheat

Min. Scores:

PER 11, CON 12

Duties: 

Guidance, marriage, observations of seasonal celebrations, vigilance against anti-;crop magic

Weapons:

Bill, Flails, Hand axe, Scythe, Sickle

Armour:

All non-magic nonmetal armour & shields (Poor)

Other limitations:

None

Proficiencies:

Bonus:

Agriculture

Recommended:

Local History, Read/Write, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, creation, divination, numbers, plant, summoning, sun, thought, travelers

Minor:

animals, charm, elemental, healing, protection, time, wards, weather

"Useful" 1st level spells:           6
1st level spells:                         34
2nd and 3rd:                               83
4th and above:                          81

Powers:

  • Analysis, detection and ID of any sort of natural plant
  • Create Food & Water 1/day
  • Purify Food & Drink 3/day
  • Immunity to foul food and food poisoning
  • Plant Growth 1/day
  • At 8th level : Heroes Feast

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THORRYN SILVERBEARD
GOD OF OPTICS

Domains:

Optics, Light experiments

Alignment:

LN

Races:

Any (good) humanoid race

Sex of Priests:

Both

Alignment of Flock:

LG and LN

Colours:

Yellow and silver.

Costume: 

One piece leather boots/trousers, and yellow / silver shirt.

Symbols:

A piece of any material that can alter the flow of light* .

Min. Scores:

PER 15

Duties: 

Guidance, marriage, vigilance against darkness, weekly stargazing.

Weapons:

Blowgun, Lasso, Man-catcher, and Whip.

Armour:

Leather, Padded, or Studded Leather & no shields (Poor)

Other limitations:

None

Proficiencies:

Bonus:

Fire Building, Spellcraft

Required:

Read/Write, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, charm, divination, elemental, healing, law, plant, protection, summoning, sun, time, wards.

Minor:

animals, guardian, thought, travelers, weather.

"Useful" 1st level spells:
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Turn Undead
  • Ultravision 120’ (Also works like a Detect Magic)
  • +2 on all saves vs. darkness spells or effects

Other Notes:

Examples of holy symbols: A mirror, prism, lens that is translucent, opaque, clear of any material, glass, perspex, mica, gem (amethyst -zircon) etc. Of course large yellow or silver gems are favoured. Yellow diamond, yellow sapphire, golden chrysoberyl, yellow topaz, golden beryl (yellow emerald - also known as heliodor "gift of the sun"), yellow zircon, citrine quartz, raw pyrite (silver coloured iron sulphide), silver pearls.


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VINGT-ET-UN, VANG-TAY-UNE, RUSSION, COSH, ROAKEY
GODDESS OF LUCK

That was lucky!

Domains:

Luck, Fortune

Alignment:

NG

Races:

Human, Elf, Half-elf, Halfling, Gnome

Sex of Priests:

Both

Alignment of Flock:

Any. Female Temple Fighters only.

Colours:

 

Costume: 

 

Symbols:

Cornucopia

Min. Scores:

PER 12, APP 0

Duties: 

Guidance, marriage, missions to bring luck to the unlucky, vigilance against priests of disease and evil.

Weapons:

Club, Lasso, Net, Quarter-;staff, Sling, Staff-;sling.

Armour:

Nonmetal and no shield (Poor)

Other limitations:

Players roll their own healing spell. Only one Cure per wound. If you were unlucky, tough, Vingt-et-un has spoken.

Proficiencies:

Bonus:

Astrology

Recommended:

Gaming, Reading/Writing, Religion

Crossovers:

Priest, General, Rogue

Spheres:

Major:

all, charm, divination, elemental, healing (no Raise Dead or Resurrection spells), protection, summoning, numbers, wards, thought

Minor:

animal, creation, guardian, plant, sun, weather, time

"Useful" 1st level spells: 6
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Charm/fascination 3/day
  • +2 to all saves
  • Special "reroll the dice" ability 1/day/3 levels: Any one roll may be re-rolled. The second roll must be taken. Cannot be used when rolling requisites.

Temple Fighter Abilities:

  • Lay-on Hands 1+1hp/level
  • Charm/ fascination 1/day
  • 1 re-roll at level 3
  • Spells at level 4

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MALECHAI, FURNDECK
GOD OF HATRED

Fuck I hate you!

Domains:

Hatred

Alignment:

LE

Races:

Any

Sex of Priests:

Both

Alignment of Flock:

Any

Colours:

 

Costume: 

 

Symbols:

Scalpel stuck into heart

Min. Scores:

PER 10, STR 13, MND 9

Duties: 

Guidance, marriage

Weapons:

Battle-;axe, Dagger, Short bow, Javelin, Long sword, Bastard sword

Armour:

All and all shields (Good)

Other limitations:

None

Proficiencies:

Bonus:

Astrology

Recommended:

Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, combat, healing (reversed only, except on self)

Minor:

necromantic, elemental, law

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Inspire fear
  • Incite Beserker Rage
  • more please *

Temple Fighter Abilities:

  • Incite Beserker Rage
  • Poison Use

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CANKER
GOD OF SUFFERING AND DEATH

Now, this won't hurt a bit . . .

Domains:

Suffering, Pain, Torture, Disease, and Death

Alignment:

NE

Races:

Any

Sex of Priests:

Both

Alignment of Flock:

Only E

Colours:

Red and Yellow

Costume: 

Always disguised

Symbols:

Skull, Scourge

Min. Scores:

PER 9, CON 15, MND 5

Duties: 

To bring illness, suffering and death to communities that are too healthy and joyous.

Weapons:

All bows, Dart, Scourge, Scythe, Sickle, Whip.

Armour:

All non-;magical and non-;magical shields (Medium)

Other limitations:

Must remain celibate and chaste.

Proficiencies:

Bonus:

Herbalism

Recommended:

Reading/Writing, Religion, Ancient History

Crossovers: 

Priest, General

Spheres:

Major:

all, animal, healing (reversed only except on self), summoning, weather, time

Minor:

combat, divination, necromantic, protection, wards, travelers

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Immunity to all diseases
  • Reversed lay on hands
  • +2 save vs. poison
  • Cause disease 1/week

Other Notes:

The Canker Death worshippers use the following during their clerical initiation ceremony:

A corpse is a corpse, of course of course,
And a corpse cannot talk, of course of course,
But I can talk to a corpse, of course,
'Cos I've got Speak With Dead.
(you can guess the tune, of course (of course))

Only a few of the wisest and most insane sages know the second verse:

Go right to the source and ask the corpse,
He'll give you the answer that you endorse,
Unless of course the wonderful corpse
Turns out to be a fearsome one-;eyed lich who doesn't appreciate inane songs sung at him in his lovingly-;crafted tomb.

The following hymn is also often sung:

She looked at me with blood in her eyes
Her skin sloughed off and then she died
It was Ebola
lo lo lo Ebola


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IMAG
PRIMAL GREATER GOD OF DARKNESS

(IMAG is asexual)

Domains:

Darkness, Night, Cold

Alignment:

CE (Actually, the alignment of IMAG Itself is believed to be NN, but the spell-bringing Avatars are CE.)

Races:

Any

Sex of Priests:

Both

Alignment of Flock:

Any non G

Colours:

Black, Charcoal, Ebony, Dark Grey

Costume: 

Who knows?

Symbols:

Clot of darkness

Min. Scores:

PER 11, MND 3

Duties: 

Vigilance at unnaturally keeping creatures alive.

Weapons:

Sling, Mace, Handaxe, Spear

Armour:

All non-;magical and non-;magical shields (Medium)

Other limitations:

No one can face up to the blinding strangeness of IMAG.

Proficiencies:

Bonus:

Ancient History

Recommended:

Astrology, Ancient Languages, Spellcraft, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, sun, divination, necromantic, summoning

Minor:

healing (reversed only except on self), guardian, elemental, combat, chaos

Any spell that involves Deity contact (like Augury, Deity Intervention, etc.) will turn the caster instantly insane. All spells normally granted by the Deity itself (level 5+), are instead given by avatars.

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Infravision 120’ – 60’ vision during the day
  • Inspire fear
  • Command undead         
  • +2 save vs. all light related spells
  • Permanent Darkness cast on the helmet
  • Can see in total darkness

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LEPROUS BY-BLOW
GOD OF DESOLATION

I'm hungry...

(Leprous is sterile and asexual)

Domains:

Desolation, Destruction, Famine

Alignment:

NE

Races:

Any

Sex of Priests:

Both

Alignment of Flock:

All E

Colours:

Dirty, filthy and dark.

Costume: 

Rotting rags.

Symbols:

Withered Hand

Min. Scores:

PER 10, APP less than 0, MND 3

Duties: 

To bring wastage and destruction to communities who are living too well off the fat of the land.

Weapons:

Dart, Scourge, Whip, Mace, Flail.

Armour:

All non-;magical and non-;magical shields (Medium)

Other limitations:

Priests must render themselves sterile (in their god's image). This is easy to do for male priests, but for females foul and painful magicks have to be used.

Proficiencies:

Required:

Astrology

Recommended:

Herbalism, Reading/Writing, Religion

Crossovers: 

Priest, General

Spheres:

Major:

all, necromantic, combat, weather, elemental, numbers

Minor:

creation, protection, charm, animal, time, thought

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Inspire fear
  • Immunity to all diseases and poisons
  • Reversed Laying on of Hands
  • Cause disease
  • Heal self D8/day/level

Temple Fighter Abilities:

Level 1:            Immune to disease, poison saves at +4
Level 2:            Poison saves at +8
Level 3:            Immune to poison


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NUKE
GOD OF WAR

Gaaaaaarrrrgggghh!

The god of war revels in death through combat. Any non-combat death is seen as a blight; as heresy; as sacrilege. Priests of Nuke not dying through direct combat will suffer eternal torment in the lands of Death.

Domains:

War, Conflict

Alignment:

LE

Races:

Any

Sex of Priests:

Both

Alignment of Flock:

Any

Colours:

 

Costume: 

 

Symbols:

Sword across banner

Min. Scores:

PER 9, STR 13, MND 6

Duties: 

Guidance, marriage, accompany armies on the march of war, vigilance against complacency and peace

Weapons:

Battle-;axe, All bows, Dagger, Knife, Lance, Mace, Maul, Pole-;arm, Spear, All swords, Warhammer

Armour:

All and all shields (Good)

Other limitations:

None

Proficiencies:

Bonus:

Blind-;fighting

Recommended:

Animal Training, Heraldry, Riding (land), Armourer, Bowyer/fletcher, Charioteering, Hunting, Running, Tracking, Weapon specialization, Reading/Writing, Religion

Crossovers: 

Priest, General, Warrior

Spheres:

Major:

combat, healing (reversed form only except on self)

Minor:

necromantic, protection, law

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Weapon specialization allowed (still use Priest THAC0)
  • Incite berserker rage
  • Inspire Fear
  • Spiritual hammer 3/day
  • Maximum hp at ??

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SPINEY NORMAN
GOD OF IGNORANCE

Eh?

Domains:

Ignorance, Forgetfulness

Alignment:

CE

Races:

Human, Elf, Half-elf

Sex of Priests:

Both

Alignment of Flock:

NN, NE, CE, CN

Colours:

 

Costume: 

 

Symbols:

Pointed stick

Min. Scores:

PER 9, MND 3

Duties: 

To bring ignorance and superstition to communities that are too complacent

Weapons:

All bows, all swords, Whip.

Armour:

All and all shields (Good)

Other limitations:

None

Proficiencies:

Bonus:

Religion

Recommended:

None

Crossovers: 

Priest, General

Spheres:

Major:

all, combat, guardian

Minor:

protection, sun, charm, necromantic, chaos

"Useful" 1st level spells: 3
1st level spells:
2nd and 3rd:
4th and above:

Powers:

  • Immunity to all charm/enchantment spells
  • Forget spell 1/day/level
  • Lay On Hands (self only)

Avatar:

Pheasant Plucker - The God of foul and frequent language


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index . . .