| Inn Guest | Traveller | Inn Staff | Type |
| 1-10 | 1-12 | 1-9 | Single |
| 11-12 | 13-15 | 10-13 | Partner |
| 13 | 16-17 | 14-15 | Celebate |
| 14-17 | 18 | 16-18 | Whore |
| 18-20 | 19-20 | 19-20 | Gay |
| Single | Has Partner | Celebate | Whore | Interest |
| 1-4 | 1 | For money | Easy | |
| 5-8 | 2 | No money:1 | Fussy | |
| 9-11 | 3 | 1 | No money:2 | Hard |
| 12 | 4-17 | 2-20 | No money:3-20 | Never |
| 13-20 | 18-20 | Flirt |
| Interest | With Seduction Skill | Without |
| Easy | Make Seduction roll. (Always succeed with whores) |
Make APP*, MND and LUK. (Always succeed with whores) |
| Fussy | APP must be > 0 OR you must make Seduction skill roll THEN Make (another) Seduction roll. | APP must be > 0. Make APP*, MND and LUK. |
| Hard | Make ALL of the following rolls: Seduction, LUK, MND and STR. | No |
| Flirt | Appears to be Easy, until in the bedroom, then will laugh and run off. Players with Seduction skill can try to "catch" the flirt. Make Seduction roll and PER roll. If successful, then treat flirt as Fussy. | |
* = APP roll: If victim is drunk, add 1 to APP.
| APP: | +3,4 | +2 | +1 | 0 | -1 | -2 | -3 |
| D20<= | 19 | 17 | 14 | 11 | 7 | 5 | 1 |
Can try again in morning if partner still present. CON recovers at 1 point per hour.